Shows a modal dialog containing a message and up to three buttons.
int IupAlarm(const char *t, const char *m, const char *b1, const char *b2, const char *b3); [in C] iup.Alarm(t, m, b1[, b2, b3]: string) -> (button: number) [in Lua]
t:
Dialog’s title
m:
Message
b1:
Text of the first button
b2:
Text of the second button (optional)
b3:
Text of the third button
(optional)
Returns: the number of the button selected by the user (1, 2 or 3) , or 0 if failed. It fails only if b1 is not defined.
This function shows a dialog centralized on the screen, with the message and the buttons. The ‘\n’ character can be added to the message to indicate line change.
A button is not shown if its parameter is NULL. This is valid only for b2 and b3.
Button 1 is set as the "DEFAULTENTER" and "DEFAULTESC". If Button 2 exists it is set as the "DEFAULTESC". If Button 3 exists it is set as the "DEFAULTESC".
The dialog uses a global attribute called "PARENTDIALOG" as the parent dialog if it is defined. It also uses a global attribute called "ICON" as the dialog icon if it is defined.
IupMessage, IupScanf, IupListDialog, IupGetFile.