Returns the name of the native type of an interface element.
char* IupGetClassType(Ihandle* ih); [in C] iup.GetClassType(ih: ihandle) -> (name: string) [in Lua]
ih: Identifier of the interface element.
Returns: the class type.
There are only a few pre-defined class types:
"void" - No native representation - HBOX, VBOX, ZBOX, FILL, RADIO, ... "control" - Native controls - BUTTON, LABEL, TOGGLE, LIST, TEXT, MULTILINE, FRAME, ... "canvas" - Drawing canvas, also used as a base control for custom controls (Flat* elements, GL*, Plot, Matrix, ...) "dialog" - dialogs, pre-defined dialogs "image" - all image types "menu" - all menu types: MENU, SUBMENU, ITEM, SEPARATOR "other" - other resources: TIMER, CLIPBOARD, USER, ... (since 3.28)