Returns a language dependent string. The string must have been associated with the name using the IupSetLanguageString or IupSetLanguagePack functions.
char* IupGetLanguageString(const char* name); [in C]
iup.GetLanguageString(name: string) -> (value: string) [in Lua]
Returns: a string associated with the name.
If the association is not found returns the name itself.
See IupSetLanguageString for an example.